Saturday, August 15, 2009

It's Depressing Being a Second Tier Street Fighter

Going to walk through the process I did to make T. Hawk.


1.
Get a solid drawing.

2.
Polygon lasso and flood fill drawing and keep separate colors as separate layers.

3.
In a Softlight layer I painting in facial banding. Warmer nose and yellower forehead.

4.
In a Screen layer light the scene with key directional light. I made a sunlight. i did this by airbrushing in an orange/brown into the screen layer.

5.
Turn off sunlight layer and make another screen layer for ambient lighting. In this case, since the sky is blue I lit him with blue lighting.

6.
In a Multiply layer I paint in ambient occlusion. With all of these layers I can HSV slide them until the color combo feels right.

7.
While I going through steps 3-6 I have all other lighting turned off. This is so I can light the subject in a distilled environment without getting confused. When I am done I can turn them all on together and see if I am getting good results.

8.
Now I take my photoshop file into Painter and work on edges and subsurface scattering.

46 comments:

Kyle Cooper said...

This is extremely useful. Thanks for your look into your painting method!

Bizorender said...

Thanks for great tutorial!

Aaron Ludwig said...

Sooo awesome. Thanks for the tutorial.

Ramez said...

It all sounds so technical and robotic...but turns out so wunderbar!

Manu Martin said...

excellent works are in this blog. And very nice tutorial.. step by step is really good.

dwilson said...

Thanks for taking the time to put that together. It gives me some great ideas on where I can take my own photoshop work.

Your generosity is appreciated.

Jberd said...

Interesting method, thank you. Beautiful work!

Carl Knox said...

ha...I'd never though of doing it this way! Great results! thanks for putting the time into this breakdown.

Larry Levine said...

Very cool, thank you for sharing this!!!

Amok said...

Awesome tips, i've been painting similar to this guide, except i didnt know how to create more ambient lighting in my colours, this helps a lot.

I'm going to try it out on my next piece.

Hunter said...

What an interesting method... I'll definitely try it out some time!

jonnydark said...

This is really helpful! I tried it out and it works wonderfully. I love having another approach to use!

jonathan

Mehran said...

very very helpful tutorial.

Devy said...

Addam,

I follow your steps but could you further explain your methods to those readers who may not be so familiar with 3D rendering terminology please?

Thankyou

Matthæus said...

Very nice, thank for sharing!

Marcelo Braga said...

Great drawing, great class.
That's very generous of you!

Thanks for sharing.

Santiago Miret said...

buenisimo!

vani pereira said...

cada vez que entro em seu blog, fico louco, lindo!@!!

Danarchy said...

I fucking love ur stuff, really, I really do!

Richard Thomas said...

yeah...that's a very 3D approach to lighting, applied to a 2D image. Works like a charm. Thanks

Tannie said...

Thanks Adam, that was actually the simplest, yet most informative tutorial I have come across. I think I will actually refer to it next time I try my hand at lighting.

Jberd said...

Interesting method. Beautiful work man!

david puerta said...

Thats a cool way to do it! Looks easier than it is tho! haha

You have the best works in the blogs ive seen :)

Z-Kids said...

Looks great!

Patri Balanovsky said...

this is the craziest thing I`ve seen since Sam Nielson`s version of the princess from Aladin...
dude, it`s like your eyes-brain-hands connection is beyond perfect. I was for damned sure convinced when I looked at this at first glance it was a finely rendered 3d model...
you`re sick. sick sick sick.
I love it!
:)
thanks for the tut, man.


Pat.

robin_chyo said...

wow! like some other's i really thought this was 3d at first. i think i've seen jeff turley take a similar approach on his blog. very informative!

Owen Williams said...

quality, thanks for showing

Ken said...

awesome, thanks for sharing this!

Ken said...

one thing... what do you mean by "ambient occlusion"?

Marco Bucci said...

This is maybe the most interesting way of digitally painting a character that I've seen! I didn't even think of ever doing it like this. I gotta try it.

carl said...

simply amazing! thanks a bunch for sharing.

-carl
kidfrodo.com - my sketchblog

B! said...

very insightful

Jörn said...

Very interesting. I'll try this out.

Jose Ramos said...

I love this one , uf it´s very inspirator

Hugo Freutel said...

Thanks for sharing your technique Adam.
I like the natural light.

Ken Tam said...

this is so helpful, thank you!

David Colman said...

thank you for sahring your processs awesome work!

Jeremy Canton said...

Adam this is a super cool process.

Its similar to how CG is composited, is that correct?

Anyway I gave it a go and I'd love your feedback.

http://jeremycanton.blogspot.com/2010/01/fergus.html

Cheers and thank you for sharing.

DonBlogs said...

What do you mean by adjust layers with HSV slider? Are you talking about some color adjustment layer?

I would love to see ANOTHER one of these tutorials...

Dixon Leavitt said...
This comment has been removed by the author.
pye said...

no, it's depressing seeing how good you are and how bad I am. AARGHAAAAAAATHGGHHGHATAHGAGA

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Joel Deehr said...

I really like your soft lighting, and how you blur the edges of your characters in spots. Ive seen your art stuff at the BYU bookstore and I think its great.

Toast said...

Thanks for the tutorial, I'm going to try it, and hope I get the same results

Jason Kang said...

Thanks for the tutorial!! it was super helpful. Btw, you are AWESOME!

Al said...

In step 2 you say "keep separate colors as separate layers", never to mention layers again. How is that convenient?