Sunday, August 10, 2014

Starting Off with the Basics #7

CRT pixel tutorial:

So Two years ago my family and I visited Moon Lake in the high Uintas. We had a blast, amongst the swimming and fishing and hiking and volleyball; we played the classic X-men arcade game made by Konami. I thought it was super ugly and in my hubris, I redrew it how it would have looked if I designed it.

1.Start off with a design that you like.

2.In preferences; turn your "Image Interpolation" to nearest neighbor. This makes it so when you scale the image up and down it stays in a harsh pixelated interpretation.

3.Scale your image down by 10. This number is important because if you stick to it everything else will remain more consistant when you scale back up.

4.Scale you image back up by 10 and start to and add fake progressive scan lines by zooming in and making line about 3 pixels tall. Make sure they are even spaced.

5. Flatten your image and blur it a couple pixels.

6. Select your Red Channel and shift it 3 steps to the right. Select the Blue Channel and move it 3 steps to the left. The number of steps is not as important as making sure they are equal to each other

7. Add some Bloom to make it more buttery smooth and adjust the brightness and contrast until it is in range of the original image. The pixelating process usually darkens a piece so you have to counteract that in post.